Features


  1. Battle System
    1. Active Time Battle System
    2. Rows and Party Members
    3. Techs
    4. Elements and Status Effects
    5. Non-random Battles
  2. Game Environment and Cut Scenes
    1. Semi-interactive Environment
    2. Caterpillar System
    3. Cut Scenes
    4. Realistic Aspects
    5. Key Command Events
    6. Expanding Tokyo
  3. Bonuses and Mini Games
    1. Unlockable Outfits
    2. Arcade Games
    3. Tokens
  4. System Requirements
    1. Minimum Requirements
    2. Recommended Requirements


A. Battle System

Active Time Battle System
On the battle screen, a status summary of each character is displayed. These encompass HP levels, MP levels (where applicable), and an ATB gauge. The ATB gauge determines when a character can take action. When the gauge is filled completely, the player can issue an order to that character. Enemies can attack while you are issuing an order.

Rows and Party Members
Battle formation will consist of two rows. The front row boosts physical attacks and the back row boosts physical defense. Magic is not affected by row. Parties will consist of five members with the ability to swap out during battle with no penalty. Dead characters can be swapped out in battle but can't be revived when they are not in the active party during battle. The active party can’t heal the non-active party in battle.

Techs
Each party member will learn a large number of techs (Special Attacks and Magic) throughout the game. Some techs can only be gained by completing side quests or other tasks. Magic attacks consist of healing, barriers, stat moves or anything non-offensive. A character can increase their own stats or give their default attack the element of any party member who has joined the party at least once. These can be given out more often than the techs. Attack All spells will increase in strength against one enemy. There are also Double and Group Techs in which two or more party members can combine their turns to unleash one devastating attack.

Elements and Status Effects
Elements are:

  • Fire / Ice
  • Wood / Metal
  • Earth / Wind
  • Dark / Light
  • Lightning / Water

  • Status ailments are:
  • Poison - % of HP lost each turn until healed.
  • Freeze – Cannot move. If hit, instant KO.
  • Paralyze – Cannot move for three turns.
  • Charm – Attack same side.
  • Confuses – Attack at random.
  • Sleep – Enemy cannot move for three turns. If hit, wake up.
  • Blind – Acc. Reduced.
  • Slow – Speed Reduced.
  • Weak – Attack Reduced.
  • Non-random Battles
    Battles are initiated in the field by coming into contact with a visible enemy. Battles can usually be avoided if you don’t wish to fight.

    B. Game Environment and Cut Scenes

    Semi-interactive Environment
    By examining objects such as shelves, barrels, etc. in the field, you can find items and money. Some objects are interactive.

    Caterpillar System
    Active party members are all visible in the field while walking around. You can also change their order freely.

    Cut Scenes
    An example of a cut scene.Cut scenes in the game will be voice-acted and will feature animated character sprites with changing poses and face graphics. A character’s face graphic will also display their current emotion as opposed to staying static.

    Realistic Aspects
    Characters in the game wear different clothes on different days and interact with the environment. Various weather effects are also present throughout the game such as rain, snow, thunderstorms, etc. Some NPCs will only give you valuable information if you talk to them several times. Others may become annoyed if you pester them too much. As the story progresses, the lives of NPCs do as well. Some NPCs have a set schedule every week. Others are only around at certain times throughout the game. Don’t miss the opportunity to participate in side quests!

    Key Command Events
    At certain points throughout the game, you will participate in Key Command Events. You will have to press certain keys at the right time to complete tasks or beat certain bosses successfully. Depending on how well you do, you may receive secret items and other hidden goods.

    Expanding Tokyo
    As the game progresses, lots of new shops and other places will appear and open throughout Tokyo. You will also be able to venture outside of Tokyo by using a travel menu as opposed to a world map to make traveling between the locations a breeze!

    C. Bonuses and Mini Games

    Unlockable Outfits
    You can unlock various different outfits for every party member by completing tasks and side quests.

    Some examples of outfits. Some examples of outfits. Some examples of outfits.

    Arcade Games
    The arcade in the Juuban Shopping Center features a number of mini games including the Sailor V action game featured in the anime and manga.

    Tokens
    Collect tokens by completing tasks and side quests. Tokens will earn you various items, weapons, armors, helmets, new outfits for party members and other secret items.

    D. System Requirements
    Pretty Soldier Sailor Moon: The RPG is being made with RPG Maker XP. Once the game is completed, an .exe file will be put up for download containing everything you will need.

    Minimum System Requirements

    Recommended System Requirements


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